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Chapter one: The Castle Conference
Brotherhood of Steel is a Faction in Fallout 4. They are concerned with preventing the abuse of technology by mankind, sometimes fanatically. They are the faction most resembling traditional military organization and present themselves as protectors of humanity with an any means necessary approach. ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.43: 'Brotherhood of Steel' 'The Brotherhood of Steel is a militant organization devoted to the preservation of pre-war technology and human knowledge. Their professed mission is to preserve pre-war technology and human knowledge for the benefit of future generations.
Two months since the Commonwealth Minutemen succeeded in destroying the Institute many more settlements became committed to the minutemen. Despite the end of the Institute threat the Brotherhood of Steel continue to operate in the commonwealth claiming to be ridding of any remaining synths and scientists.
Tensions between the Brotherhood and the Minutemen began reaching breaking point since the brotherhood 'Accidently' assaulted several Minuteman patrols across the commonwealth. Despite the Minutemen demanding a call for war and have considerable number of volunteers the General attempts to make peace with the brotherhood by Inviting Elder Maxon to the castle to discuss a peace agreement.
Early in the morning in the centre Shaun the 'son' of the General of the minuteman plays fetch with Dogmeat with the General watching in the distance smiling. Suddenly a Minuteman appears behind the General.
'General, a Vertibird was spotted approaching the castle.'
'That must be Maxon, go get Shaun and tell him too go to the armoury with Dogmeat.'
The minuteman salutes the general and goes to fetch Shaun and Dogmeat.
A few minutes later, the Brotherhood vertibird arrives from the sky and lands just outside the Castle's grounds. The General and Second in command Colonel Preston Garvey sees Elder Maxon disembarking from the vertibird with two fully armored knights walking beside him.
'The Brotherhood sure knows how to look tough.' remarked Preston.
'Maybe so, but don't underestimate a Brotherhood knight Preston. They can defeat a Deathclaw with their bare hands in power armour.' Replied the General
'I'm pretty sure it's just you who did that.'
The general looks at Preston and smiles with glee.
Every Minuteman within the Castles walls all watch Maxon, ready to fire their weapons at the first sign of trouble. Maxon stands in front of the General and the two stare at each other.
'I thought I'm here to discuss peace, instead your men look like they're getting ready for a battle.'
'Well you must be aware of an old saying if you want peace, prepare for war.'
Maxon smiles but quickly changes it back to frowning 'This is why I liked you. I just wished you stayed with us.'
'After what you've made me done to Danse.' The General responded with a tone of anger slightly heard by Maxon.
Preston realising that the situation is quickly escalating intervenes 'Elder Maxon! On behalf of the Commonwealth Miniutemen and the General, thank you for arriving to the Castle to discuss a peace agreement.'
Maxon looks away from the General and looks at Preston. 'offcourse it is.'
All three of them make their way to the General's quarters to begin negotiating a peace treaty.
The General, Preston and Maxon along with two heavily armed minutemen and two Brotherhood knights in power armour enter the general's quarters. The General, Preston and Maxon take their seats in the middle of the room with Maxon facing the General and Preston.
'Here I am, sitting in your quarters with two minutemen sitting in front of me. Now convince me why I want peace.' Remarked Elder Maxon.
The General turns to Preston and nods, Preston nods back and takes out holotapes from his bag and places them on the table. Maxon does not react to the holotapes and keeps his hands folded together.
Preston explains the holotapes. 'These holotapes are data that we collected from the institute. Energy weapons, synth blueprints of the mark ones, twos and threes, future plans and locations of advanced technologies across the continent. These will be given to you if you agree to our demand.'
Maxon leans back on his chair with his hands still folded together. 'So what are your demands?'
The General enters the conversation. 'You and the rest of the Brotherhood leave the Commonwealth for good.'
Maxon leans forward from his chair and unfolds his hands 'not good enough!'
Both the General and Preston are shocked to hear Maxon's answer.
'Are you serious!? We are giving you everything about the Institute in these holotapes. What else do you want!?' the General asked aggressively.
'The Brotherhood is well aware that a group of synths and institute scientists are hiding in the settlements across the commonwealth. If you give us the synths and the scientists the Brotherhood will leave.'
Preston interjects 'why!? They do not pose a threat anymore, they can help rebuild the Commonwealth.'
Maxon slams his hand on the table and shouts 'As long as one synth and a Institute scientist continues to exist they will pose a threat to humanity!'
'You're the real threat to humanity!' Preston shouted back.
The room turns silent after Prestons sudden shouting too Maxon. Elder Maxon stands up and places his seat back.
'I believe the negotiations have come to an end then. Knights! Move out.' Maxon and his Knights leave the general's quarters and make their way back to the vertibird.
Preston realising on what he has done bangs his head on the table with despair. 'What've I done. I've doomed the Commonwealth.'
The General pats Prestons back. 'No you didn't. Even though we tried we would have never accomplished a successful peace agreement.'
'But why did you even set up this conference?' asked Preston as he keeps his head on the table.
'I hoped the holotapes would be enough for him. But I should of known Maxon wouldn't find it useful.'
Preston lifts his head from the table. 'So I guess we need to prepare for war than.'
The General nods. 'Give the order through Radio Freedom to alert the settlements for battle and too make their way east.'
'And what will you be doing in the meantime?' asked Preston.
'I need to go back to Diamond city.'
'Are you sure about that? We still need you when the brotherhood attacks the castle.'
'The brotherhood is still dealing with skirmishes with Raiders and the Gunners. It will take them a few days to prepare for a major assault.'
'I hope you're right' replied Preston as he leaves the Generals quarters and heads towards the radio beacon.
'I hope so too.' The general said quietly.
Fallout 4 is massive- this doesn’t just have to do with the game’s staggering game world, it also owes itself to just how much there is to do in the world to begin with. Fallout 4 is chock full of all manner of quests that you can undertake that give you things to do, outside of the main storyline.
This section of the guide lists all the side quests, Institute quests, Brotherhood of Steel quests, Railroad quests, the Minuteman quests along with miscellaneous quests. Please note that we have tried our best to include each and every quest in this guide although there a few missing.
Fallout 4 is now available for the PS4, Xbox One and PC. For video game guides, tips and wikis, check out our gaming portal here.
Side Quests:
Benign Intervention:
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The Big Dig:
Confidence Man:
Curtain Call:
Detective Case Files:
- The Disappearing Act
- The Gilded Grasshopper
- Long Time Coming
Diamond City Blues:
The Devil’s Due:
Emergent Behavior:
Here There be Monsters:
Human Error:
Kid in a Fridge:
Last Voyage of the U.S.S. Constitution:
Long Road Ahead:
The Secret of Cabot House Quests
- Special Delivery
- Emogene Takes a Lover
- The Secret of Cabot House
The Silver Shroud
Vault 81 and Hole in the Wall
Pull the Plug
The Institute Quests:
Essential
Synth Retention
The Battle of Bunker Hill
Mankind Redefined
Mass Fusion
Pinned
Powering Up
End of the Line
Airship Down
Nuclear Family
Non-essential
Building a Better Crop
Plugging a Leak
A House Divided
Pest Control (Radiant)
Hypothesis (Radiant)
Appropriation (Radiant)
Reclamation (Radiant)
Political Leanings (Radiant)
Brotherhood of Steel Quests:
Essential
Reveille
Fire Support
Call to Arms
Semper Invicta
Shadow of Steel
Tour of Duty
Show No Mercy
From Within
Outside the Wire
Liberty Reprimed
Blind Betrayal
Tactical Thinking
Spoils of War
Ad Victoriam
A New Dawn
Non-essential
The Lost Patrol
Duty or Dishonor
A Loose End
Getting Technical
Blood Bank
Reactor Coolant
Cleansing the Commonwealth (Radiant)
Quartermastery (Radiant)
Leading by Example (Radiant)
Learning Curve (Radiant)
Feeding the Troops (Radiant)
The Railroad Quests
Essential
Road to Freedom
Tradecraft
Underground Undercover
Operation Ticonderoga
Precipice of War
Rockets’ Red Glare
Burning Cover
Non-essential
Boston After Dark
Memory Interrupted
Butcher’s Bill 1 (Radiant)
Butcher’s Bill 2 (Radiant)
Mercer Safehouse (Quest) (Radiant)
Jackpot (Radiant)
Concierge (Radiant)
Weathervane (Radiant)
Randolph Safehouse (Radiant)
Variable Removal (Radiant)
To the Matresses (Radiant)
Lost Soul (Radiant)
A Clean Equation (Radiant)
High Ground (Radiant)
The Minutemen Quests
Essential
When Freedom Calls
Sanctuary (Quest)
The Sight
Taking Independence
Old Guns
Inside Job
Form Ranks
Defend the Castle
With Our Powers Combined
Recruitment
The First Step
Ownership
Defend a Settlement (Radiant)
Defend Artillery at a Settlement (Radiant)
Stop the Raiding (Radiant)
Kidnapped Trader (Radiant)
Water, Food, or Power (Radiant)
Suspected Synth (Radiant)
Miscellaneous Quests
Atom Cats Garage: Atom Cats (Quest)
Bunker Hill: Fallen Hero
Bunker Hill: Meg’s Tour
Bunker Hill: Prep School
Bunker Hill: Traffic Jam
Cambridge Polymer Labs: Cambridge Polymer Labs (Quest)
Charles View Amphitheater: A Pillar of the Community
Chestnut Hillock Reservoir: Edwin’s Terminal
Combat Zone: Combat Zone (Quest)
Diamond City: Botany Class
Diamond City: Brother Against Brother
Diamond City: Diamond City’s Most Wanted
Diamond City: End Game
Diamond City: Fly Fishing
Diamond City: Holidays
Diamond City: Out in Left Field
Diamond City: New Hair, New Face
Diamond City: Nuka Cola Needs
Diamond City: Painting the Town
Diamond City: Pool Cleaning
Diamond City: Wedding Day
Diamond City: World Series Win
Drumlin Diner: Order Up
Dunwich Borers: Dunwich Borers (Quest)
Egret Tours Marina: Phyllis Daily
Finch Farm: Out of the Fire
Fens Street Sewer: Dear Detective
General Atomics Factory: Quality Assurance
General Atomics Galleria: Galleria
Goodneighbor: Art Appreciation
Goodneighbor: The Cleaner
Goodneighbor: Familiar Faces
Goodneighbor: Hazardous Material
Goodneighbor: MacCready for Action
Goodneighbor: Tough Times
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Goodneighbor: Trouble Brewin’
Graygarden: Supervisor Brown
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Graygarden: Supervisor Green
Greenetech Genetics: K1-98
HalluciGen, Inc.: HalluciGen Exploration
Jamaica Plain: Treasure of Jamaica Plain
Longneck Lukowski Cannery: Mystery Meat
Longneck Lukowski Cannery: Trader Rylee
Pickman Gallery: Pickman’s Gift
The Prydwen: Blood Bank
The Prydwen: Getting Technical
The Prydwen: Reactor Coolant
Rocky Cave: Virgil’s Cure
Rook Family House: Barney Rook
Skylanes Flight 1981: Random Encounter: Ness
the Slog: Arlen Glass
the Slog: Holly
the Slog: Marlene’s Holotape
the Slog: Wiseman
Vault 75: Vault 75 (Quest)
Vault 81: Austin: Vault 81 Tour
Vault 81: Bobby DeLuca: Dependency
Vault 81: Calvin: Maintenance Man
Vault 81: Doctor Penske: Fertilizer Woman
Fallout 4 Minutemen Railroad Alliance
Vault 81: Erin: Here Kitty, Kitty
Vault 81: Katy: Short Stories
Fallout 4 Minutemen Or Brotherhood Of Steel
Warwick Homestead: Bill Sutton (Quest)
Wicked Shipping Fleet Lockup: Wicked Shipments