Fallout 4 Minutemen Or Brotherhood Of Steel



Chapter one: The Castle Conference

Brotherhood of Steel is a Faction in Fallout 4. They are concerned with preventing the abuse of technology by mankind, sometimes fanatically. They are the faction most resembling traditional military organization and present themselves as protectors of humanity with an any means necessary approach. ↑ Fallout: New Vegas Official Game Guide Collector's Edition p.43: 'Brotherhood of Steel' 'The Brotherhood of Steel is a militant organization devoted to the preservation of pre-war technology and human knowledge. Their professed mission is to preserve pre-war technology and human knowledge for the benefit of future generations.

Two months since the Commonwealth Minutemen succeeded in destroying the Institute many more settlements became committed to the minutemen. Despite the end of the Institute threat the Brotherhood of Steel continue to operate in the commonwealth claiming to be ridding of any remaining synths and scientists.

Tensions between the Brotherhood and the Minutemen began reaching breaking point since the brotherhood 'Accidently' assaulted several Minuteman patrols across the commonwealth. Despite the Minutemen demanding a call for war and have considerable number of volunteers the General attempts to make peace with the brotherhood by Inviting Elder Maxon to the castle to discuss a peace agreement.

Early in the morning in the centre Shaun the 'son' of the General of the minuteman plays fetch with Dogmeat with the General watching in the distance smiling. Suddenly a Minuteman appears behind the General.

'General, a Vertibird was spotted approaching the castle.'

'That must be Maxon, go get Shaun and tell him too go to the armoury with Dogmeat.'

The minuteman salutes the general and goes to fetch Shaun and Dogmeat.

A few minutes later, the Brotherhood vertibird arrives from the sky and lands just outside the Castle's grounds. The General and Second in command Colonel Preston Garvey sees Elder Maxon disembarking from the vertibird with two fully armored knights walking beside him.

'The Brotherhood sure knows how to look tough.' remarked Preston.

'Maybe so, but don't underestimate a Brotherhood knight Preston. They can defeat a Deathclaw with their bare hands in power armour.' Replied the General

'I'm pretty sure it's just you who did that.'

The general looks at Preston and smiles with glee.

Every Minuteman within the Castles walls all watch Maxon, ready to fire their weapons at the first sign of trouble. Maxon stands in front of the General and the two stare at each other.

'I thought I'm here to discuss peace, instead your men look like they're getting ready for a battle.'

'Well you must be aware of an old saying if you want peace, prepare for war.'

Maxon smiles but quickly changes it back to frowning 'This is why I liked you. I just wished you stayed with us.'

'After what you've made me done to Danse.' The General responded with a tone of anger slightly heard by Maxon.

Preston realising that the situation is quickly escalating intervenes 'Elder Maxon! On behalf of the Commonwealth Miniutemen and the General, thank you for arriving to the Castle to discuss a peace agreement.'

Maxon looks away from the General and looks at Preston. 'offcourse it is.'

All three of them make their way to the General's quarters to begin negotiating a peace treaty.

The General, Preston and Maxon along with two heavily armed minutemen and two Brotherhood knights in power armour enter the general's quarters. The General, Preston and Maxon take their seats in the middle of the room with Maxon facing the General and Preston.

'Here I am, sitting in your quarters with two minutemen sitting in front of me. Now convince me why I want peace.' Remarked Elder Maxon.

The General turns to Preston and nods, Preston nods back and takes out holotapes from his bag and places them on the table. Maxon does not react to the holotapes and keeps his hands folded together.

Preston explains the holotapes. 'These holotapes are data that we collected from the institute. Energy weapons, synth blueprints of the mark ones, twos and threes, future plans and locations of advanced technologies across the continent. These will be given to you if you agree to our demand.'

Maxon leans back on his chair with his hands still folded together. 'So what are your demands?'

The General enters the conversation. 'You and the rest of the Brotherhood leave the Commonwealth for good.'

Maxon leans forward from his chair and unfolds his hands 'not good enough!'

Both the General and Preston are shocked to hear Maxon's answer.

'Are you serious!? We are giving you everything about the Institute in these holotapes. What else do you want!?' the General asked aggressively.

'The Brotherhood is well aware that a group of synths and institute scientists are hiding in the settlements across the commonwealth. If you give us the synths and the scientists the Brotherhood will leave.'

Preston interjects 'why!? They do not pose a threat anymore, they can help rebuild the Commonwealth.'

Maxon slams his hand on the table and shouts 'As long as one synth and a Institute scientist continues to exist they will pose a threat to humanity!'

'You're the real threat to humanity!' Preston shouted back.

The room turns silent after Prestons sudden shouting too Maxon. Elder Maxon stands up and places his seat back.

'I believe the negotiations have come to an end then. Knights! Move out.' Maxon and his Knights leave the general's quarters and make their way back to the vertibird.

Preston realising on what he has done bangs his head on the table with despair. 'What've I done. I've doomed the Commonwealth.'

The General pats Prestons back. 'No you didn't. Even though we tried we would have never accomplished a successful peace agreement.'

'But why did you even set up this conference?' asked Preston as he keeps his head on the table.

'I hoped the holotapes would be enough for him. But I should of known Maxon wouldn't find it useful.'

Preston lifts his head from the table. 'So I guess we need to prepare for war than.'

The General nods. 'Give the order through Radio Freedom to alert the settlements for battle and too make their way east.'

'And what will you be doing in the meantime?' asked Preston.

'I need to go back to Diamond city.'

'Are you sure about that? We still need you when the brotherhood attacks the castle.'

'The brotherhood is still dealing with skirmishes with Raiders and the Gunners. It will take them a few days to prepare for a major assault.'

'I hope you're right' replied Preston as he leaves the Generals quarters and heads towards the radio beacon.

Fallout 4 Minutemen Or Brotherhood Of Steel

'I hope so too.' The general said quietly.

Fallout 4 is massive- this doesn’t just have to do with the game’s staggering game world, it also owes itself to just how much there is to do in the world to begin with. Fallout 4 is chock full of all manner of quests that you can undertake that give you things to do, outside of the main storyline.

This section of the guide lists all the side quests, Institute quests, Brotherhood of Steel quests, Railroad quests, the Minuteman quests along with miscellaneous quests. Please note that we have tried our best to include each and every quest in this guide although there a few missing.

Fallout 4 is now available for the PS4, Xbox One and PC. For video game guides, tips and wikis, check out our gaming portal here.

Side Quests:

Benign Intervention:

Fallout 4 Minutemen Or Brotherhood Of Steel Tamilee Webb

The Big Dig:

Confidence Man:

Curtain Call:

Detective Case Files:

  • The Disappearing Act
  • The Gilded Grasshopper
  • Long Time Coming

Diamond City Blues:

The Devil’s Due:

Emergent Behavior:

Here There be Monsters:

Human Error:

Kid in a Fridge:

Last Voyage of the U.S.S. Constitution:

Long Road Ahead:

The Secret of Cabot House Quests

  • Special Delivery
  • Emogene Takes a Lover
  • The Secret of Cabot House

The Silver Shroud

Vault 81 and Hole in the Wall

Pull the Plug

The Institute Quests:

Essential

Synth Retention

The Battle of Bunker Hill

Mankind Redefined

Mass Fusion

Pinned

Powering Up

End of the Line

Airship Down

Nuclear Family

Non-essential

Building a Better Crop

Plugging a Leak

A House Divided

Pest Control (Radiant)

Hypothesis (Radiant)

Appropriation (Radiant)

Reclamation (Radiant)

Political Leanings (Radiant)

Brotherhood of Steel Quests:

Essential

Reveille

Fire Support

Call to Arms

Semper Invicta

Shadow of Steel

Tour of Duty

Show No Mercy

From Within

Outside the Wire

Liberty Reprimed

Blind Betrayal

Tactical Thinking

Spoils of War

Ad Victoriam

A New Dawn

Non-essential

The Lost Patrol

Duty or Dishonor

A Loose End

Getting Technical

Blood Bank

Reactor Coolant

Cleansing the Commonwealth (Radiant)

Quartermastery (Radiant)

Leading by Example (Radiant)

Learning Curve (Radiant)

Feeding the Troops (Radiant)

The Railroad Quests

Essential

Road to Freedom

Tradecraft

Underground Undercover

Operation Ticonderoga

Precipice of War

Rockets’ Red Glare

Burning Cover

Non-essential

Boston After Dark

Memory Interrupted

Butcher’s Bill 1 (Radiant)

Butcher’s Bill 2 (Radiant)

Mercer Safehouse (Quest) (Radiant)

Jackpot (Radiant)

Concierge (Radiant)

Weathervane (Radiant)

Randolph Safehouse (Radiant)

Variable Removal (Radiant)

To the Matresses (Radiant)

Lost Soul (Radiant)

A Clean Equation (Radiant)

High Ground (Radiant)

The Minutemen Quests

Essential

When Freedom Calls

Sanctuary (Quest)

The Sight

Taking Independence

Old Guns

Inside Job

Form Ranks

Defend the Castle

Fallout 4 Minutemen Or Brotherhood Of Steel

With Our Powers Combined

Recruitment

The First Step

Ownership

Defend a Settlement (Radiant)

Defend Artillery at a Settlement (Radiant)

Stop the Raiding (Radiant)

Kidnapped Trader (Radiant)

Water, Food, or Power (Radiant)

Suspected Synth (Radiant)

Miscellaneous Quests

Atom Cats Garage: Atom Cats (Quest)

Bunker Hill: Fallen Hero

Bunker Hill: Meg’s Tour

Bunker Hill: Prep School

Bunker Hill: Traffic Jam

Cambridge Polymer Labs: Cambridge Polymer Labs (Quest)

Charles View Amphitheater: A Pillar of the Community

Chestnut Hillock Reservoir: Edwin’s Terminal

Combat Zone: Combat Zone (Quest)

Diamond City: Botany Class
Diamond City: Brother Against Brother
Diamond City: Diamond City’s Most Wanted
Diamond City: End Game
Diamond City: Fly Fishing
Diamond City: Holidays
Diamond City: Out in Left Field
Diamond City: New Hair, New Face
Diamond City: Nuka Cola Needs
Diamond City: Painting the Town
Diamond City: Pool Cleaning
Diamond City: Wedding Day
Diamond City: World Series Win

Drumlin Diner: Order Up

Dunwich Borers: Dunwich Borers (Quest)

Egret Tours Marina: Phyllis Daily
Finch Farm: Out of the Fire

Fens Street Sewer: Dear Detective

General Atomics Factory: Quality Assurance


General Atomics Galleria: Galleria

Goodneighbor: Art Appreciation

Goodneighbor: The Cleaner

Goodneighbor: Familiar Faces

Goodneighbor: Hazardous Material

Goodneighbor: MacCready for Action

Goodneighbor: Tough Times

Fallout 4 Minutemen Or Brotherhood Of Steel Swords

Goodneighbor: Trouble Brewin’

Graygarden: Supervisor Brown

Fallout 4 Minutemen Or Brotherhood Of Steel Soldier

Graygarden: Supervisor Green

Greenetech Genetics: K1-98

HalluciGen, Inc.: HalluciGen Exploration

Jamaica Plain: Treasure of Jamaica Plain

Longneck Lukowski Cannery: Mystery Meat

Longneck Lukowski Cannery: Trader Rylee


Pickman Gallery: Pickman’s Gift

The Prydwen: Blood Bank

The Prydwen: Getting Technical

The Prydwen: Reactor Coolant

Rocky Cave: Virgil’s Cure

Rook Family House: Barney Rook

Skylanes Flight 1981: Random Encounter: Ness

the Slog: Arlen Glass


the Slog: Holly

the Slog: Marlene’s Holotape

the Slog: Wiseman

Vault 75: Vault 75 (Quest)

Vault 81: Austin: Vault 81 Tour

Vault 81: Bobby DeLuca: Dependency

Vault 81: Calvin: Maintenance Man

Vault 81: Doctor Penske: Fertilizer Woman

Fallout 4 Minutemen Railroad Alliance

Vault 81: Erin: Here Kitty, Kitty

Vault 81: Katy: Short Stories

Fallout 4 Minutemen Or Brotherhood Of Steel

Warwick Homestead: Bill Sutton (Quest)

Wicked Shipping Fleet Lockup: Wicked Shipments